Little Brother controls: Movement - W, A, S, D; Laser Gun - F; Hide - S. Elder Brother controls: Movement - Arrow Keys; Throw/Pick-up Box - K; Throw Trap - L; Hide - Down Arrow Key.
Two brothers run a small agency dedicated to investigating the unexplained—hauntings, cryptic phenomena, urban legends made real. Their reputation for tackling the bizarre earns them a midnight call from a voice crackling through the receiver, hollow and strained, pleading for help "cleaning" a decaying mansion on the outskirts of town. No details. No names. Just coordinates and a warning: *Don’t enter after sundown.* They arrive at dawn, gear rattling in their van—salt, iron, sigil-etched flashlights, relics from past jobs—only to find the house waiting, its warped silhouette devouring the horizon. The front door creaks open before they knock. Twenty rooms. Each door seals shut behind them. The air thickens with the stench of rot and wet earth. Floorboards splinter into jagged teeth. Wallpaper peels to reveal eyes blinking in the plaster. They battle shadows that peel free from the walls, trip wires rigged to chandeliers studded with human bone, rooms that rearrange themselves when their backs turn. A nursery’s music box lures them into a trance, its melody sharpening into screams. A library’s books bleed when opened, their pages scrawled with names of the dead. The brothers burn cursed objects, shatter mirrors housing trapped souls, solve riddles whispered by hanged specters in the halls—each victory "cleans" a room, weakening the house’s grip. But the final chamber hides the source: a burial vault beneath the foundation, cradling a coffin wrapped in chains. The voice from the phone echoes here, raw with desperation. *Free me.* The chains fall. The lid slides open. Empty. Behind them, the house exhales—a breath of decay—and the brothers realize too late what they’ve unleashed.
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