Movement: Arrow keys, WASD, or on-screen controls. Idle: Press spacebar or the dedicated idle button. Combat: Fire by clicking or tapping the screen.
Slimoban reimagines the classic Sokoban formula by introducing dynamic slime creatures alongside pushable blocks, blending puzzle-solving with strategic combat. Three slime types challenge players in distinct ways: stationary green slimes resist fireballs but can be shoved into water to clear paths, aggressive blue slimes pursue the player and are vulnerable to both fireball attacks and aquatic traps, while relentless red slimes demand careful maneuvering to lure into water, as fireballs won’t stop them. Fireballs serve dual purposes—destroying certain foes and shifting blocks—but beware: blocks or slimes knocked into water may vanish or disable hazards depending on their type. Magic bottles, keys, and fireballs risk sinking if mishandled, adding layers of risk to resource management. Across 30 levels, players navigate these systems, balancing environmental manipulation, evasion, and tactical strikes to progress.
This website uses cookies to ensure you get the best experience on our website Learn more