The mouse moves in the flicker between torchlight and shadow, a darting specter in the labyrinth’s throat. Its claws scratch secrets into ancient stone, teeth sharp enough to gnaw through time itself. Whiskers taste the air for rot, for blood, for the slow creep of corruption seeping from the dungeon’s heart. This is no vermin—it’s a shapeshifter’s pupil, a witch’s familiar, a thief guild’s silent courier. Where it scurries, kingdoms tremble. Follow it, and you might find treasure. Or you might learn how small you are when the walls start breathing.
A squishy, grip-driven physics challenge where players stretch and maneuver limbs to latch onto target holds. Conquer 12 progressively intense stages, then race against the developer’s unbeaten routes to seize a gold star on every climb.
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